Penerapan Metode Permainan Interaktif ‘Match-Up’ untuk Meningkatkan Pengetahuan Kesehatan Reproduksi terhadap Siswi MTs Fathul Mu’in

Authors

  • Amirul Ayu Salsabillah Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Berliana Ramadhani Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Septiana Sharani Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Laura Khusnul Khotimah Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Cristania Velia Belia Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Elsa Puji Tri Maeni Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Mohammad Kautsar Kamil Program Studi Kesehatan Masyarakat, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Anggun Putri Wulandari Program Studi Gizi, Fakultas Kesehatan Masyarakat, Universitas Jember
  • Laela Vita Imelda Program Studi Gizi, Fakultas Kesehatan Masyarakat, Universitas Jember

Keywords:

edugame, reproductive health, match-up

Abstract

Background: One of the problems faced by MTs Fathul Mu'in in this study is the reproductive health learning methods that tend to be passive, in the form of conventional lectures, which do not involve students actively. This causes students to have difficulty understanding and remembering the information presented. Based on identifying this problem, innovation is needed in learning methods that can improve students' understanding of reproductive health in a more interactive and interesting way. Method: Games match-up can be used as a learning media that is quite effective and Interactive for students because it involves the role of students in remembering the material that has been delivered before. In the match-up game, students must match the pictures that match the questions made by the researcher. Results: The evaluation conducted after counseling showed a significant increase in adolescents' knowledge and attitudes about KRR. This is evidenced by the results of the pre-test and post-test which show the achievement of success in 80% of aspects with a significance of p-value < 0.05. Conclusion: The Match-Up games is an effective way for reproductive health education, so it is hoped that this game can be an alternative learning media to increase adolescents' knowledge about reproductive health which is packaged as more interesting and fun.

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Published

2024-12-10